Indies commonly use engines frameworks like MonoGame or libGDX or tools like Blender or Gimp. However even in the AAA space FOSS is common, with things like zlib, tinyxml, Recast/Detour or Open Dynamic Engine being integrated quite often.
Indies commonly use engines frameworks like MonoGame or libGDX or tools like Blender or Gimp. However even in the AAA space FOSS is common, with things like zlib, tinyxml, Recast/Detour or Open Dynamic Engine being integrated quite often.