@HugoLocurcio @falessandrelli @aaronfranke7 @KoBeWi_ @lawnjelly @RandomPedroJ @willnationsdev My gratitude goes to all contributors who have submitted those new features for inclusion in #GodotEngine. You rock :)

Note that I focused on non-rendering features here, since I want to emphasize that Godot 4.0 isn’t just about improving the rendering backend.

—@HugoLocurcio