@HugoLocurcio @falessandrelli @aaronfranke7 @KoBeWi_ @lawnjelly @RandomPedroJ Even among the officially supported languages, there are still frictions in #GodotEngine when using GDScript and C# in the same project.

@willnationsdev is aiming to solve this with his implementation of cross-language resource exports: https://t.co/eQ2ehxQS49

—@HugoLocurcio