@HugoLocurcio @falessandrelli @aaronfranke7 @KoBeWi_ An often overlooked part of game engine development is frame timing stability.

Getting stable frame times is crucial to a good player experience. Thankfully, @lawnjelly has been working on improving #GodotEngine’s frame pacing: https://t.co/MQH2tbWx7N

—@HugoLocurcio