@HugoLocurcio @falessandrelli @aaronfranke7 An often-requested feature in #GodotEngine’s scripting language (GDScript) was support for lambda functions.

These are now implemented in 4.0, and let you write methods that can be passed around as first-class variables (also new in 4.0).

https://t.co/lvOcGLjeRR

—@HugoLocurcio