@HugoLocurcio While renderer engineering isn’t something I do by trade, I keep up-to-date with the latest rendering advancements.

For instance, I added an option for smoother soft shadows in Godot 3.3’s GLES2 renderer (something missing since Godot 2).

https://t.co/Bmlh9wlqSR

—@HugoLocurcio