@HugoLocurcio The main goal for #GodotEngine 3.1 was to reimplement a new GLES2 renderer so that mobile developers could upgrade from Godot 2 to 3.

Godot 3.1 was also home to new usability improvements, such as a revamped animation editor and a more powerful animation system.

—@HugoLocurcio https://t.co/9vbJ7dCLTp